8/11/2023 0 Comments Magic rush team build![]() Each alliance can have up to 2 Fortresses, with 1 Fortress unlocking at Citadel Lv 4 and 6 respectively. ![]() Fortresses will accumulate Build Pts for one’s Alliance Citadel (Fortresses Build Pts themselves will not increase), and extra Alliance Mines will also appear within these Buffer Zones. Fortresses are placed by the Leader or an Elder somewhere outside Alliance Turf, thereby establishing a new Buffer Zone. Once the Citadel reaches a certain level, Alliance Fortresses can be built, costing a certain amount of Citadel Build Pts. As the Citadel levels up, the alliance’s Turf borders will expand and Citadel buff effects will grow stronger. The higher a guard troop’s battle power, the more Build Pts will be given. If enough Build Pts are accumulated, the building will level up. Guards who leave their post early will receive a proportion of Build Pts and rewards based on time served. Each member can send one troop of heroes which can guard up to 3 hours, and after 3 hours the troop will return home and Build Pts and rewards will be calculated. When a player gets a Turf Fragment, it will be automatically donated to the alliance and the player will receive a contribution reward.Īlliance members can build up their Alliance Citadel by sending troops to guard it, thereby earning Build Points. Turf Fragments are necessary material for upgrading the Citadel in later stages. These Alliance Mines also have a chance of giving out Turf Fragment items. Players can also loot occupied Alliance Mines of other alliances. Once opened, these Alliance Mines will continuously appear within Alliance Turf, and alliance members can mine them for their rich resources. Once every 72 hours, high-yield Alliance Mines containing 3 types of resources (any 3 out of Iron, Crystal, Silver, and Medicine) will be opened up in one’s Turf. Alliances cannot spend diamonds or other items to relocate. The first relocation is free, with another free relocation chance being given after a 240-hour cooldown (10 days for you liberal arts majors out there). If this occurs, the alliance leader or an elder can decide to move their Turf to another area. If Turf boundaries start to encroach on another alliance’s Turf, then alliance members will not be able to move to the conflicted area. Max Turf level is Lv 8, and Turf boundaries will extend at levels 2, 3, 4, 6, and 8. Alliance members who relocate within their alliance’s Turf can also receive mining buffs and Academy resource production buffs.Īs Alliance Turf level rises, Turf boundaries will grow larger. After Turf is established, alliance members can start building up their Alliance Citadel and other Turf buildings. Alliance Turf within the alliance’s Kingdom or in the Neutral Zone will provide the same buff effects. Players must start or join an alliance, and the alliance must reach Lv 4, and then the alliance Leader or an Elder can establish their Alliance Turf anywhere on the World Map (except for the Mystery Land or other Kingdoms).
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